![]() ![]() I tested it in Attack of the Movies 3D, and it was quite fun, especially with the camera stabilisation enabled for yaw, pitch, and roll. Unfortunately, the laws of parallax mean that it can't line up at every distance, and I haven't implemented any way of reading back what distance the pixel is at. But if they are in front or behind, then your shots might be slightly off unless you are standing in the exact same position as the game camera. If the enemies are at that distance, you should be able to aim down the sights of your Vive controller. It works by tracing a line out from the front of your Vive controller and seeing where it intersects the rectangle at AimDistance. The main thing you should be tweaking for light-gun games is AimDistance. If you are inside a game but it looks like a 2D 360 image, then the UnitsPerMetre VR setting is wrong and you need to set it to a larger number (try 100). Synchronous Timewarp, or any other kind of timewarp, doesn't work on the Vive. You need to exit and restart Steam VR and Dolphin VR and try again. If games don't launch in VR then it's not my fault. Then you can choose your game, click play, and put on the HMD. Go to the AR Codes tab, and check the Disable Culling codes to force the game to draw things you can't normally see. Go to the Hide Objects tab and check the glitchy objects you want to hide for VR. Put them in a folder and go into the Config settings, Paths tab to add that path.īefore starting a new game, right click that game in the game list, and choose properties. You should rip your GameCube and Wii discs and wads to an external hard disk using your Wii (look for instruction on the internet). If you want to play room-scale you should go to the VR settings and enable Pitch, Yaw, and Roll stabilisation. In Options > Hotkey Settings, you should probably load "Vive LGrip" or "Vive RGrip". Make sure in the VR settings Avatar tab you have Show Controllers checked. It should automatically set the Left Texture and Right Texture to one of the files in the Sys\Resources\Textures folder, but the new textures will only show up when you restart the game. If it has five characters after the profile name, that tells you which buttons are mapped to the middle, up, down, left, and right of the touchpad in that order. Load one of the included profiles starting with "Vive". In the Controllers setting, choose to configure an Emulated Wiimote. ![]() In the Graphics settings you should choose the D3D11 backend if you want to see your controllers, and set the internal resolution to something like 3x or 2x. In the VR settings you should make sure Avatar > Show Controllers is turned on. Dolphin VR is a Wii and GameCube emulator where you are inside the game in Virtual Reality. ![]()
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